Izea (Continent)

Izea is the main continent and the only known world on the material plane. Although not directly connected, the three islands off the east coast of the mainland also part of Izea. (The Forsaken Island, Dragonfall, The Southern Isle) Consisting of many different climates and biomes, it is affected by the usual changing of seasons.

Izea is home to a large number of inhabitants living both on the surface and under the ground. The land is divided by realms of natural and artificial means.

The continent consists of a number of bodies of water, both inland and offshore. Izea has five major lakes, The Azin in Azinor, the Emerald Lake of Osharia, the Gilded Lake in Nazzar, and the twin lakes of Kas and Tyr in Crecia. Surround the continent is the Wyrd Waters to the west, the Sea of Oshar and Spring Sea to the West, and the Gulf of Izea to the south.

Other notable natural features of the land is the vast forest at its centre known as the Endless Green Realm. In addition, there are a large number of mountain ranges, some of which are home to Dwarven cities.

Political
Izea over the years has been carved up among varying forces of different races, some in unity others strictly by their race. Below is a list of the different political realms, along with its capital, dominant race, and government style.

Other Civilisations and Settlements
Kal-Thurum

This is a dwarven city neighbouring the Kingdom of Ephoria, under the mountains of Thurum Maurr. Much like many dwarven cities it is run as a meritocracy, with different clans.

Khenoheim

Another dwarven city that sits in the southern end of the Perenian Heights, that border Crecia and Osharia. Not a lot is known about them, as they keep to themselves, other than few who venture out to trade their wares.

The Wyrd Coast

This isolated piece of land doesn't have any real seat of government or organisation. Over years some settlements have grown there isolating themselves from the rest of the world.

The Endless Green Realm

This enchanted forest is wild and untamed, no nation is established here, but roaming druidic nomads live within the forest following traditions before the ancient kingdoms.

The Frozen Crown

An untamable tundra, only the bravest and hardiest live here. A few minor settlements of barbarians and bandits are set up here, along with many other creatures.

The Forsaken Island

This island is the base of all Orc incursions. Many orc tribes and warbands wander this island, some on the occasion crossing to the mainland.

The Horse Barrens

A lawless land, where only the strong survive and weak cast out. Divided among a number of horse-lords that wander and fight between themselves for control of valuable resources and on occasion raid neighbouring nations.

Notable Regions
The Scarred Lands

Scorched and toxic earth, nothing grows here. Most do not travel through here, opting to travel up and down the continent by sea.

The Shadowlands

A place of nightmares and darkness, once long ago a thriving land until dark ancient powers tainted the land. Now the creatures within are contained by the sea and the Brotherhood of Nazzar.